Giving feedback
Jackdaw is in active development. Real feedback is the fastest way to make it less rough. There are two channels:
- Discord: discord.gg/S9k2HRwc. Best for “is this thing supposed to work this way” questions, quick screenshots, and architecture discussion.
- GitHub issues:
jbuehler23/jackdaw/issues. Best for bugs, regressions, and concrete feature requests.
If you tried to do something and got stuck, or hit a behavior that didn’t match what you expected, please file it. A short issue with what you tried, what you saw, and what you expected is more useful than a polished one.
RustWeek 2026 questionnaire
If we’re at RustWeek and you’ve kicked the tires for a few minutes, the answers below help triage what to fix first. Answer what you can; skip what you can’t.
Where to send it: paste your answers into the #rustweek-feedback channel on Discord (join via discord.gg/S9k2HRwc first if you’re not already in the server). Plain text is fine; one message or several, whichever is easier.
Quick
-
How long did it take to get from
cargo install jackdaw(or “build from source”) to your first cube on screen?Your answer:
-
How clear was the launcher’s New Project flow on a 1-5 scale (1 = confused, 5 = obvious)?
Your answer:
-
Did the picker show your custom components without you doing anything special?
Your answer:
-
How clear was the brush tool on 1-5?
Your answer:
-
Did
File > Saveandcargo runwork as you expected?Your answer:
-
Did the play-mode toggle (Play / Stop) do what you expected?
Your answer:
-
On a 1-5 scale, how likely are you to use jackdaw for a real game in the next 6 months?
Your answer:
-
Which other tools have you tried for this? (TrenchBroom, Bevy without an editor, Unity, Unreal, Godot, your own, etc.)
Your answer:
-
Which one would you reach for instead of jackdaw today, and why?
Your answer:
-
OS you tried jackdaw on (Linux, macOS, Windows)?
Your answer:
-
Bevy familiarity on a 1-5 scale (1 = never used, 5 = ship bevy games)?
Your answer:
-
What kind of game are you building (genre, scope)?
Your answer:
-
One thing that surprised you (positive or negative)?
Your answer:
-
One thing that confused you?
Your answer:
-
Static-template (default) or dylib path? Did you hit any build issues either way?
Your answer:
Open-ended
-
What was your worst pain point in the first 30 minutes?
Your answer:
-
Did
On<Insert, T>andGlobalTransformwork as you expected? If you’ve used vanilla Bevy scenes for this, how did jackdaw compare?Your answer:
-
Did
EditorOnlymake sense as a pattern? Did you find a use for it, or did the parent/child setup feel awkward?Your answer:
-
The brush tool: shift-drag to extrude faces, vertex/edge edit, slice. Anything that felt off or missing?
Your answer:
-
What’s the smallest change to jackdaw that would tip you into using it for a real project?
Your answer:
-
Anything else?
Your answer: