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Giving feedback

Jackdaw is in active development. Real feedback is the fastest way to make it less rough. There are two channels:

  • Discord: discord.gg/S9k2HRwc. Best for “is this thing supposed to work this way” questions, quick screenshots, and architecture discussion.
  • GitHub issues: jbuehler23/jackdaw/issues. Best for bugs, regressions, and concrete feature requests.

If you tried to do something and got stuck, or hit a behavior that didn’t match what you expected, please file it. A short issue with what you tried, what you saw, and what you expected is more useful than a polished one.

RustWeek 2026 questionnaire

If we’re at RustWeek and you’ve kicked the tires for a few minutes, the answers below help triage what to fix first. Answer what you can; skip what you can’t.

Where to send it: paste your answers into the #rustweek-feedback channel on Discord (join via discord.gg/S9k2HRwc first if you’re not already in the server). Plain text is fine; one message or several, whichever is easier.

Quick

  1. How long did it take to get from cargo install jackdaw (or “build from source”) to your first cube on screen?

    Your answer:

  2. How clear was the launcher’s New Project flow on a 1-5 scale (1 = confused, 5 = obvious)?

    Your answer:

  3. Did the picker show your custom components without you doing anything special?

    Your answer:

  4. How clear was the brush tool on 1-5?

    Your answer:

  5. Did File > Save and cargo run work as you expected?

    Your answer:

  6. Did the play-mode toggle (Play / Stop) do what you expected?

    Your answer:

  7. On a 1-5 scale, how likely are you to use jackdaw for a real game in the next 6 months?

    Your answer:

  8. Which other tools have you tried for this? (TrenchBroom, Bevy without an editor, Unity, Unreal, Godot, your own, etc.)

    Your answer:

  9. Which one would you reach for instead of jackdaw today, and why?

    Your answer:

  10. OS you tried jackdaw on (Linux, macOS, Windows)?

    Your answer:

  11. Bevy familiarity on a 1-5 scale (1 = never used, 5 = ship bevy games)?

    Your answer:

  12. What kind of game are you building (genre, scope)?

    Your answer:

  13. One thing that surprised you (positive or negative)?

    Your answer:

  14. One thing that confused you?

    Your answer:

  15. Static-template (default) or dylib path? Did you hit any build issues either way?

    Your answer:

Open-ended

  1. What was your worst pain point in the first 30 minutes?

    Your answer:

  2. Did On<Insert, T> and GlobalTransform work as you expected? If you’ve used vanilla Bevy scenes for this, how did jackdaw compare?

    Your answer:

  3. Did EditorOnly make sense as a pattern? Did you find a use for it, or did the parent/child setup feel awkward?

    Your answer:

  4. The brush tool: shift-drag to extrude faces, vertex/edge edit, slice. Anything that felt off or missing?

    Your answer:

  5. What’s the smallest change to jackdaw that would tip you into using it for a real project?

    Your answer:

  6. Anything else?

    Your answer: